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Reinforcement learning (RL)

定义

强化学习训练智能体以最大化累积奖励 in an environment. The agent takes actions, receives observations and rewards, and improves its policy (例如 value-based, policy gradient, actor-critic).

它不同于 supervised and unsupervised learning 因为反馈是 sparse and delayed (rewards), and the agent must explore. Used in games, robotics, and LLM alignment (RLHF). For high-dimensional states/actions, see deep RL.

工作原理

设置通常是一个 MDP代理看到一个状态,选择一个动作环境返回s a reward and next state. The agent improves its policy (mapping from state to action) to maximize cumulative reward. Value-based methods (例如 Q-learning, DQN) learn a value function and derive the policy; policy gradient methods (例如 PPO, SAC) optimize the policy directly. Exploration (例如 epsilon-greedy, entropy bonus) is needed because rewards are only observed for actions taken. Algorithms differ in how they handle off-policy data, continuous actions, and scaling to large state spaces.

应用场景

Reinforcement learning applies wherever an agent learns from rewards and sequential 决策s (games, control, alignment).

  • Game playing (例如 Atari, Go, poker) and simulation
  • Robotics control and continuous control (例如 manipulation)
  • LLM alignment (例如 RLHF) and sequential 决策 systems

外部文档

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